Write a story that forks.
Scenes are cards on a board. Choices link them, dice can decide, and Play reads the story through.
Nothing is generated for you, and nothing leaves the board until you publish it.
The workflow
How to make a story
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More tools → Story tools → Branching Story. You get a story card and an opening scene, already linked.
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Double-press to edit the story’s name, a scene’s title or its text.
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Select a scene. The strip under it adds, moves and removes choices.
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Drag from the choice’s handle onto the scene it leads to, or pick one from a list.
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Optional. Give a choice a dice check and point each result at a scene.
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Press Play on the story card. There’s Back and Restart, and the board lights up as you go.
A story card, its scenes, and the links between them.
Story tools
What a story is made of
Each one is an ordinary card. Move it, colour it, group it, lock it.
Loops are fine
Two choices can lead to the same scene, and a scene can lead back to one you’ve already read.
Several stories can live on one board. A draft scene that nothing links to yet is fine.
Writing it
Dice, pictures and warnings
Dice checks
Give a choice a dice check. Taking it throws the dice, and the total decides where the story goes.
- Build the pool by tapping dice: d4, d6, d8, d10, d12, d20 or d100.
- Each band covers a range of totals. It can show the reader a line, and leads to a scene or an ending.
- In the reader, the dice roll the way they do in the Dice Roller.
- Links decided by dice are drawn in amber.
d4
d6
d8
d10
d12
d20
d100
Tap a die twice to roll two of it.
Scene pictures
A scene can have a wide picture across the top, and up to four square ones beside the text.
- Drag pictures in from the board, and back out again.
- Removing a slot puts its picture back on the board.
- Pasting an image fills the slot you’re pointing at.
Warnings on the story card
The story card lists what’s still unfinished.
- Scenes the opening scene can’t reach.
- Choices that lead nowhere, and links to scenes that are gone.
- A scene with both a roll and choices. The roll is what plays.
- Each warning is a button that takes you to the problem.
A choice pointing at a deleted scene says “Missing scene” and keeps the link, so you can fix it.
Reading it
Playing and publishing
The reader
Press Play on the story card and read it through. There’s Back, and Restart.
- Centre it as a page, or dock it to the side and keep working.
- The scene you’re on lights up, and the path you took is drawn on the board.
- Closing the reader clears the path.
- If you edit while someone is reading, they get the edit.
Publishing
Publish a story and you get a link. It opens on a page with no board and no sign-in.
- Only the story is published, never the rest of the board it lives on.
- Copy the link, replace it with a new one, or stop publishing at any time.
- Replacing or stopping breaks the old link. Cabinet warns you first.
- Available on shared boards, to the board’s owner.
Good to know
What it does and doesn’t do
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On a private board, a story stays on your device and in your own Drive backup.
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Nothing is written for you. There’s no generator.
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A playthrough is never saved.
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Broken links are shown, not cleared. They stay visible until you fix them.
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A story card can’t be deleted while it still has scenes.
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Publishing is explicit and reversible. A story has no link until you press Publish.